Below are some personal projects I've been working on recently.
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Below are some of the tools I wrote while working on RAGE.
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This is an old multiplatform engine I wrote along with the team at Nerve.
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Below are some random weekend projects.
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I'm working on a PBR Renderer in Vulkan using Sascha Willems's examples.
I followed Peter Shirley's fantastic Ray Tracing in One Weekend as a way to gently step into the world of Rust.
I'm not an artist, but I enjoy trying the various tools real artists use to better understand their process. Below are some of my works.
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This head was, very loosely, based on Arcane's Vi.
A low-poly scene I modeled in the style of Polygon Runway.
Playing around with Houdini and Redshift.
Modelled the Blade Runner 2049 Scanner.
Practicing hard-surface modeling using the Nitrox tutorials.