MOLECULE72
Below are some personal projects I've been working on recently.
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Lightweaver
This is a VST audio plugin for linking audio triggers to GLSL code.
CHASM
This is a VST audio plugin for rapidly browsing millions of files graphically.
RAGE
Below are some of the tools I wrote while working on RAGE.
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Cloud Radiosity Preview
This is a simple IPR renderer I wrote to let the artists light with radiosity real-time.
Cloud Stamping Tool
This is a realtime stamping tool I wrote to let the artists place stamps interactively.
Thumbnail Browser
This is a thumbnail browser I wrote for quickly finding models and other assets.
NERVE SOFTWARE
This is an old multiplatform engine I wrote along with the team at Nerve.
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NerveTech
It was fun doing everything from scratch including node system and particle editor.
iPhone Games
We shipped a few small games with the engine.
TECH
Below are some random weekend projects.
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Vulkan Demo
I'm working on a PBR Renderer in Vulkan using Sascha Willems's examples.
Learning Rust
I followed Peter Shirley's fantastic Ray Tracing in One Weekend as a way to gently step into the world of Rust.
3D MODELING
I'm not an artist, but I enjoy trying the various tools real artists use to better understand their process. Below are some of my works.
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Sculpt of a Head
This head was, very loosely, based on Arcane's Vi.
Low Poly Desert Bus Stop
A low-poly scene I modeled in the style of Polygon Runway.
Glass Simulation
Playing around with Houdini and Redshift.
Scanner Thingy
Modelled the Blade Runner 2049 Scanner.
Sony Device
Practicing hard-surface modeling using the Nitrox tutorials.